garfieldsbigdayout asked:
Hey, I've been spying on your art for a few years now, and I just wanted to say I really like your Maxwell and Charlie stuff! Like I am in love with the way you draw them. I never made a Tumblr account until now, so I felt like one of the first things I wanted to do was say that.
That’s so sweet, thank you! I hope you enjoy tumblr!
Filed under ask garfieldsbigdayout
chezzsoup-deactivated20231008:
Unpopular opinion: I don’t like Maxwell’s encore (and onwards) design.
Especially his face, it’s too complicated and dosen’t fit with other’s more sipmle designs. He also lacks this certan elegance his other renditions have, I feel like he’s too bulky and disproportional and sharp but not in a good way if that makes sense.
And I know his chin was always big but now it’s like comically big (also I’m just not a fan of this new animation/art style in general but that’s another story).
In general they made him very exaggerated and I feel like it takes away from his character.
ok I hope you don’t mind but I took this as a personal challenge because I so very much agree:
this is just one attempt, but I tried to bring back the Maxwell head shape (which I talked about in this tutorial I did), and I also think the tone on his eyes and lips is important.
Honestly I’m just happy to see him at all in the shorts, after the drought of years past. Still, I miss him being taller.
Filed under and other things besides but I could go on all day so I won't don't starve maxwell don't starve maxwell maxwell don't starve don't starve together dst drawover kvhart i don't plan on complaining forever but this was super cathartic
maddy-hatter-97 asked:
I completely agree! I love the lore and characters of Don't Starve, butactually playing the game never seems to be fun for me.
Filed under ask maddy-hatter-97 dst don't starve
-rant, please excuse the salt-
I really wish Don’t Starve Together was a different genre of game. I know that’s stupid because the objective “Don’t Starve” is the whole foundation of it, but I kind of just wish I could take the look and the loose story and make it more of an adventure and less of a never-ending survival game. I think in the Hamlet DLC for the base game, the “town” aspects of it scratched that itch a little bit, but I want more. The interface could even look exactly the same. I played the demo of Cult of the Lamb, and that game has a similar top-down 2D look to Don’t Starve, except there are in-game “cutscenes” and you have dialogue options which advance the creepy little narrative. Hollow Knight was good with this too. It’s a metroidvania, so there’s no crafting at all (I don’t consider status upgrades to be crafting), but like most RPGs with a silent protagonist, the story is furthered through exploration and interaction with NPCs. Some people love survival games, and I enjoy them quite a bit, but I like them to have an endpoint. The Flame in the Flood has a brutal difficulty curve, but it does reward you for your persistence, and it’s by no means impossible to beat. The journey takes you further and further along a river which at first seems endless - but it does have an end, and that’s what I want, I guess. Closure.
Hades is one of the most enjoyable games I’ve ever played, and the main reason was how much you are rewarded, even for failed attempts. You might totally choke on a run, but even so, every time you venture out you’re gaining more darkness/gems/etc that you can invest back into your stats and weapons. As in - there is no wrong way to play the game, you will move forward and improve no matter what. I love that. DST has finally dipped into this territory with Wilson’s skill tree, but I think they ought to give every character a similar mechanic. The skills would be specific to each character, and I think would give players more of an incentive to do repeat runs. At a certain point the whole game gets boring, and depending on my mood I sometimes boot it up, think about all the trees I’m going to have to cut down, and then immediately close the game, because I’m sick of doing virtual chores.
Stardew Valley was so addictive for me that I had to delete the game to get control of my life back. That game is nothing but farming and chores, yet I didn’t get tired of it. I think that’s because if you want to, you can ignore any aspect of the game you don’t care for, and time will pass anyway. You can spend all your time farming, or just mining, or focus on relationships with NPCs. Obviously with Don’t Starve, you can’t ignore food because starvation is an ever-present threat.
I also don’t give a damn about boss fights. I never have, in any game. I’m always eager for them to be over so I can get back to actually enjoying the game again, but nope I have to hit this thing 1000 times without getting permanently killed. Don’t Starve’s fighting system is shit, and it always has been. The hit boxes suck, and the fact that I need to download mods just to see health levels for the enemy is ridiculous.
I’ve had a lot of fun with DST, but I think I enjoy the fandom stuff more than the actual game. Same with TF2. It’s pretty fun to play, but I enjoy watching SFM videos and stuff like that more than playing the actual game. Don’t Starve has such fun characters and such an appealing style that it draws people in, and the animated shorts promise this wider world and a more intriguing story that isn’t in the actual game. Most players won’t even get to the cryptic hints at the story that are in the actual game (the Ruins, etc) due to the difficulty curve.
There’s a lot of creative energy and highly imaginative world-building, but when are we going to see it put to use? If anybody has any thoughts on all this, feel free to leave a reply.
Filed under game dev just some thoughts don't starve together dst don't starve hades game stardew valley hollow knight the flame in the flood cult of the lamb team fortress 2 tf2
Hey! So I got covid in june, which brought everything i was doing to a halt, got caught up on new animated movies - spiderverse 2, nimona, elemental; all were great but elemental especially gave me a feeling i’ve been CRAVING from a film. Animated, magical, so creative-this movie is for ME, i needed it, my god
Filed under update self post idk
Anonymous asked:
When is your birthday
Filed under ask anonymous
acutemarc63 asked:
What inspired you to become an artist/animator
i’ve wanted to be an artist since I could walk, and I wanted to be an animator since watching “making-of” featurettes at the end of VHS tapes. I didn’t want art and creation to just be something other people make that I then consume. I wanted to have the power to make things myself. I’m having some trouble with it right now, but a fallow period is not the same as giving up on it. I don’t think giving up is possible.
Filed under ask acutemarc63